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The Heroes' race
Fablemaster and the squire race through Heroes' Quest to the runite rocks in the Heroes' Guild basement. Each needs 55 quest points and four quests; then the three things Achietties asks for.
Fablemaster Black Arm
Quest points56 / 55
- ✓55 quest points
- ✓Lost City
- ✓Dragon Slayer
- ✓Merlin's Crystal
- ✓Shield of Arrav
Heroes' Quest: complete
- Achietties names the three
- Fire feather (Entrana)
- Lava eel (Taverley)
- Master thief's armband (Brimhaven)
- The guild opens
The squire Phoenix
Quest points56 / 55
- ✓55 quest points
- ✓Lost City
- ✓Dragon Slayer
- ✓Merlin's Crystal
- ✓Shield of Arrav
Heroes' Quest: complete
- started
- straven
- alfonse
- charlie
- grip
- candle
- armband
- complete
Dragon gear
FableFoe and Fablemaster farm the steel and iron dragons of Brimhaven Dungeon for dragon platelegs; the bars and bones go to the crew.
Fablemaster: 49 dragons (8 steel, 41 iron) · 2 trips · 92 sharks · 1 death
Drops: Rune med helm ×1, Half of a key ×1, Uncut ruby ×1, Rune full helm ×1
FableFoe: 87 dragons (27 steel, 60 iron) · 7 trips · 173 sharks · no deaths
Drops: Rune javelin ×11, Rune dart(p) ×9, Uncut ruby ×1, Rune axe ×1
The hoard's dragon pieces
- Dragon vambraces ×5 fablemaster 5
- Dragon battleaxe ×2 fablemaster 1, fablesquire 1
- Dragon dagger ×2 fablemaster 2
- Dragon longsword ×2 fablemaster 1, fablefoe 1
- Uncut dragonstone ×2 fablesquire 2
Banks as last looked inside; the newest look 3 min ago.
Runite in the Heroes' Guild
The guild's rocks open with Heroes' Quest and want Mining 85. (The Wilderness runite runs are off.)
- ✓Fablemaster: Heroes' Quest done, Mining 87 / 85 ready
- ○The squire: Heroes' Quest done, Mining 72 / 85
The crew now all of it
- Fablemaster runite: runite from the Heroes' Guild basement for the smiths' rune pieces (2 rocks standing or unseen)
- The squire between quest steps: mining-85: adamantite and coal at the Lumbridge swamp toward Mining 85 (the Heroes' Guild runite), the ore to the smiths; mines 4 coal (Mining 71)
- Cook and brewer giants-herbs: herbs and limpwurt from the hill giants for its own potions (Prayer 99: the bones are left)
- Courier (merchant1) buying Fishing bait (ask 200)
- Herbalist (merchant2) between trades at Varrock west: Betty's Magic Emporium is looked at again within two minutes; the crew's cash collected meanwhile
- Smith (miner1) mining adamantite at Al Kharid for adamant bars in stock (no coal: the crew holds past the 2,000 kept for runite; the other field when this one is spent; Smithing 99 (maxed), every rune piece open)
- Smith (miner2) mining adamantite at Al Kharid for adamant bars in stock (no coal: the crew holds past the 2,000 kept for runite; the other field when this one is spent; Smithing 99 (maxed), every rune piece open)
- Runecrafter (miner3) crafting nature runes at the nature altar on Karamja
- FableFoe metal-dragons: the steel and iron dragons of Brimhaven Dungeon for dragon platelegs, dragon bones and bars (27 steel and 60 iron so far, 28.5 an hour among them, 173 sharks)
Lately more
- alert ALERT: The crew has sold nothing for 3 hours. A market may have dried up. 15:32 UTC, 0 s ago
- alert ALERT: fablemaster cannot mend it by itself at (2895, 9907): 3 walks failed in a row (No path to (3222, 3218) from (2893, 9907): Destination (3222, 3218) is unreachable — path ends 6947 tiles away at (2940,). Tried: step a few tiles off this spot, so the ne... 15:28 UTC, 3 min ago
- chapter Chapter written: The Door That Was Both Open and Shut. 15:26 UTC, 6 min ago
- meetup missed: fablemaster could not reach Falador east bank; the call lapses. 15:26 UTC, 6 min ago
- alert ALERT: fableminer1 finds nothing it can mine worth selling under the crew budget; it picks pockets until one opens. 15:24 UTC, 7 min ago
- alert ALERT: fableminer1 is oscillating at (3185, 3436): ask player #98 to trade, the same offer not taken, 11 times in 2 min. It is stuck in a loop: those actions rest 3 minutes, and job essence shunned for an hour (meta recover:shun:miner1) 15:24 UTC, 8 min ago
From the Fable
The Door That Was Both Open and Shut 26 Oct 2026
Report of the squire, on the Heroes' Quest, third attempt. Submitted to the Chronicler, who has also countersigned it, twice, because he does not trust the first signature....