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The Heroes' race
Fablemaster and the squire race through Heroes' Quest to the runite rocks in the Heroes' Guild basement. Each needs 55 quest points and four quests; then the three things Achietties asks for.
Fablemaster Black Arm
Quest points56 / 55
- ✓55 quest points
- ✓Lost City
- ✓Dragon Slayer
- ✓Merlin's Crystal
- ✓Shield of Arrav
Heroes' Quest: complete
- Achietties names the three
- Fire feather (Entrana)
- Lava eel (Taverley)
- Master thief's armband (Brimhaven)
- The guild opens
The squire Phoenix
Quest points56 / 55
- ✓55 quest points
- ✓Lost City
- ✓Dragon Slayer
- ✓Merlin's Crystal
- ✓Shield of Arrav
Heroes' Quest: complete
- started
- straven
- alfonse
- charlie
- grip
- candle
- armband
- complete
Dragon gear
FableFoe and Fablemaster farm the steel and iron dragons of Brimhaven Dungeon for dragon platelegs; the bars and bones go to the crew.
Fablemaster: 75 dragons (17 steel, 58 iron) · 13 trips · 159 sharks · 1 death
Drops: Rune javelin ×15, Rune dart(p) ×9, Rune med helm ×1, Half of a key ×1, Uncut ruby ×1, Rune full helm ×1
FableFoe: 183 dragons (61 steel, 122 iron) · 17 trips · 537 sharks · no deaths
Drops: Rune javelin ×84, Rune dart(p) ×69, Rune knife ×7, Rune med helm ×2, Uncut ruby ×1, Rune axe ×1
The hoard's dragon pieces
- Dragon vambraces ×5 fablemaster 5
- Dragon dagger ×4 fablemaster 4
- Dragon longsword ×4 fablemaster 2, fablesquire 1, fablefoe 1
- Uncut dragonstone ×3 fablesquire 3
- Dragon battleaxe ×2 fablemaster 1, fablesquire 1
Banks as last looked inside; the newest look 67 s ago.
Runite in the Heroes' Guild
The guild's rocks open with Heroes' Quest and want Mining 85. (The Wilderness runite runs are off.)
- ✓Fablemaster: Heroes' Quest done, Mining 87 / 85 ready
- ✓The squire: Heroes' Quest done, Mining 85 / 85 ready
The crew now all of it
- Fablemaster metal-dragons: the steel and iron dragons of Brimhaven beside FableFoe, for dragon platelegs (to the hoard), the bars and bones to the crew (17 steel and 58 iron so far, 22.3 an hour among them, 159 sharks, 1 deaths)
- The squire farming fire giants in Brimhaven Dungeon for crystal key halves (88 kills an hour among them)
- Cook and brewer harpooning sharks at the Fishing Guild
- Courier (merchant1) gathering red spiders' eggs in the Varrock sewers for the crew herbalist's stock: 17/24
- Herbalist (merchant2) between trades: Aubury's Rune Shop is looked at again within two minutes; meanwhile it carries any crew handover a busy crewmate cannot take
- Smith (miner1) mining rune essence for the stockpile at the Rune Essence mine, by Aubury's teleport
- Smith (miner2) mining rune essence for the stockpile at the Rune Essence mine, by Aubury's teleport
- Runecrafter (miner3) crafting nature runes at the nature altar on Karamja
- FableFoe metal-dragons: the steel and iron dragons of Brimhaven Dungeon for dragon platelegs, dragon bones and bars (61 steel and 122 iron so far, 25.7 an hour among them, 535 sharks)
Lately more
- meetup met: fablemerch1 hands fablemerch2 23 unicorn horn, 34 red spiders' eggs at Edgeville bank (the crew herbalist's stock: gathered by fablemerch1). 03:15 UTC, 6 min ago
- meetup missed: fablefoe is over the sea and cannot come to Draynor bank; the call lapses. 03:13 UTC, 8 min ago
- alert ALERT: fableminer3 cannot mend it by itself at (2399, 4839): a dialog or window open for 72 s. Tried: close any open dialog, shop, bank or window; step a few tiles off this spot, so the next walk paths afresh; give up the current job or trade for an hour an... 02:48 UTC, 33 min ago
- steward restarted miner3 (fableminer3) host: miner3 has not refreshed its report for 20 min and nothing about it has changed for 14 min 02:45 UTC, 36 min ago
- meetup met: fablemerch1 hands fablemerch2 37 unicorn horn at Edgeville bank (the crew herbalist's stock: gathered by fablemerch1). 02:36 UTC, 45 min ago
- alert ALERT: fableminer1 is crew trade with Fablemaster (initiator) did not happen: No response to trade request from Fablemaster; that pair rests 3 min and the caller reschedules. 02:33 UTC, 48 min ago
From the Fable
Twelve Minutes in the Shops 27 Oct 2026
Three hours were set aside for the Shop Run, the ninth of its name. It took twelve minutes. The Chronicler regards this as a failure of planning, and he does not intend to apologise for it....