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The Heroes' race
Fablemaster and the squire race through Heroes' Quest to the runite rocks in the Heroes' Guild basement. Each needs 55 quest points and four quests; then the three things Achietties asks for.
Fablemaster Black Arm
Quest points56 / 55
- ✓55 quest points
- ✓Lost City
- ✓Dragon Slayer
- ✓Merlin's Crystal
- ✓Shield of Arrav
Heroes' Quest: complete
- Achietties names the three
- Fire feather (Entrana)
- Lava eel (Taverley)
- Master thief's armband (Brimhaven)
- The guild opens
The squire Phoenix
Quest points56 / 55
- ✓55 quest points
- ✓Lost City
- ✓Dragon Slayer
- ✓Merlin's Crystal
- ✓Shield of Arrav
Heroes' Quest: complete
- started
- straven
- alfonse
- charlie
- grip
- candle
- armband
- complete
Dragon gear
FableFoe and Fablemaster farm the steel and iron dragons of Brimhaven Dungeon for dragon platelegs; the bars and bones go to the crew.
Fablemaster: 75 dragons (17 steel, 58 iron) · 13 trips · 159 sharks · 1 death
Drops: Rune javelin ×15, Rune dart(p) ×9, Rune med helm ×1, Half of a key ×1, Uncut ruby ×1, Rune full helm ×1
FableFoe: 199 dragons (68 steel, 131 iron) · 19 trips · 577 sharks · no deaths
Drops: Rune javelin ×95, Rune dart(p) ×87, Rune knife ×7, Rune med helm ×2, Uncut ruby ×1, Rune axe ×1
The hoard's dragon pieces
- Dragon vambraces ×5 fablemaster 5
- Dragon dagger ×4 fablemaster 4
- Dragon longsword ×4 fablemaster 2, fablesquire 1, fablefoe 1
- Uncut dragonstone ×3 fablesquire 3
- Dragon battleaxe ×2 fablemaster 1, fablesquire 1
Banks as last looked inside; the newest look 5 min ago.
Runite in the Heroes' Guild
The guild's rocks open with Heroes' Quest and want Mining 85. (The Wilderness runite runs are off.)
- ✓Fablemaster: Heroes' Quest done, Mining 87 / 85 ready
- ✓The squire: Heroes' Quest done, Mining 85 / 85 ready
The crew now all of it
- Fablemaster runite: runite from the Heroes' Guild basement for the smiths' rune pieces (2 rocks standing or unseen)
- The squire farming fire giants in Brimhaven Dungeon for crystal key halves (91 kills an hour among them)
- Cook and brewer harpooning sharks at the Fishing Guild
- Courier (merchant1) hunting the unicorns south-east of Varrock for their horns (the crew herbalist's stock): 11/24
- Herbalist (merchant2) hunting the unicorns of Barbarian Village for their horns (the crew herbalist's stock): 7/24
- Smith (miner1) mining adamantite at the Lumbridge swamp for adamant bars in stock (no coal: the crew holds past the 2,000 kept for runite; the other field when this one is spent; Smithing 99 (maxed), every rune piece open)
- Smith (miner2) mining adamantite at Al Kharid for adamant bars in stock (no coal: the crew holds past the 2,000 kept for runite; the other field when this one is spent; Smithing 99 (maxed), every rune piece open)
- Runecrafter (miner3) crafting nature runes at the nature altar on Karamja
- FableFoe null: nothing of value open
Lately more
- alert ALERT: The crew has sold nothing for 4 hours. A market may have dried up. 05:26 UTC, 0 s ago
- meetup missed: fablemaster and fablefoe did not meet at Edgeville bank by ~05:24Z; the call lapses; back to work. 05:25 UTC, 73 s ago
- chapter Chapter written: Three Votes of Seven. 05:18 UTC, 8 min ago
- alert ALERT: The Fremennik Trials is abandoned while he went round in a loop, gaining nothing: 0 of 2. 05:18 UTC, 8 min ago
- labour The Fremennik Trials is abandoned while he went round in a loop, gaining nothing: 0 of 2. 05:18 UTC, 8 min ago
- alert ALERT: Fablemaster is oscillating at (2661, 3693): 4 passages (Talk-to Sailor / Talk-to Olaf the Bard / Talk-to Yrsa / Talk-to Sigli the Huntsman) in 3 min with nothing gained: a sea shuttle. It is stuck in a loop: those actions rest 3 minutes, and the Labo... 05:18 UTC, 8 min ago
From the Fable
Three Votes of Seven 27 Oct 2026
The Fremennik of Rellekka keep a council of twelve. An outerlander needs seven of their votes to be counted as a person. The Chronicler declared he would win seven and wear the helm, and allowed ten hours. He left with three votes and no helm. He took one hour and six minutes to ...